CRESCENS

+ case study

RoyaleCard Arena

On-chain competitive strategy game

year
2025
type
Product, competition
role
Game design, architecture, full build, launch
status
shipped
02shipped

An open-world game where market knowledge is the edge. Rules live on cards, the cards trade for you. Draft, ban, escrowed best of three. Winner, National Campus Hackathon.

01+ the problem

What they came in with

Most trading games reward execution speed. We wanted one where market knowledge is the edge.

02+ what we found

What it actually was

The fix was to stop players executing trades by hand. Players write their strategy as rules on cards and the cards trade for them, so a match is won by iterating strategy, and losing teaches you which rule was wrong.

03+ the build

  1. 01

    Cards that trade

    Players configure rules on each card and the card executes them. Strategy is iterated, not hand-executed.

  2. 02

    Draft and ban

    MOBA style: scout an opponent’s profile, ban their best-performing card, then draft your own.

  3. 03

    Two worlds

    Paper trading in the open world to practise. In the arena, escrow and winner takes all: best of three, two-minute battles, three single-use buttons per game that can turn a match.

04+ architecture

Written down, so your team can extend it

playergamechainOpen worldpaper tradingProfile scoutingCard rules engineArenabest of threeDraft and banEscrowSolanaWinner takes allplayergamechainOpen worldpaper tradingProfile scoutingCard rules engineArenabest of threeDraft and banEscrowSolanaWinner takes all
Practice is free and off-chain. Stakes only enter at the arena, where escrow holds them until the best of three settles.

05+ the result

  • Winner

    Competition result

    National Campus Hackathon, Solana Foundation with Colosseum Frontier

    Final standings, RoyaleCard Arena

  • 1 day early

    Dual deadline

    Shipped to a second hackathon on the same date: video, deck and launch post

    RoyaleCard Arena, same-date hackathons

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